I’ve been meaning to post this for a while, but I never got around to it. I was working on a dungeon crawler POC a while back with some friends and we decided to go with LibGDX as our game engine. For those who don’t know, LibGDX has a super cool new 3D API and since we…
Read More » “Rendering a Tiled TMX map as a 3D World in LibGDX”